Tuesday, June 2, 2015

Step.3 Developing

So I have chosen 6 designs I feel have the most potential for development, can be altered further to fit the Destiny world, and act as interesting new designs.































These 6 were the designs I felt worked. However, every gun in Destiny, despite how quirky or exotic it may look would fall into a class of weapons just like how in reality you have sniper rifles, sub machine guns etc.

This was something I should have considered a little more when creating these silhouettes. There are currently 3 weapon classes in the game and then 10 sub classes within this.
They are incredibly simple to understand and are as follows:

Primary Weapons:
  • Auto Rifles
  • Scout Rifles
  • Pulse Rifles
  • Hand Cannons
Special Weapons:
  • Sniper Rifles
  • Shotguns
  • Fusion Rifles
  • Side Arms
Heavy Weapons:
  • Rocket Launchers
  • Heavy Machine Guns

Now when looking at my weapon silhouettes and pre existing examples of each subclass I feel I am able to place each of these 6 silhouettes into a subclass based off their appearance and resemblance to these examples.































The weapons have been labelled and assigned a subclass and will likely have their appearances altered further to solidify the weapon design to its subclass.


  1. Sniper Rifle
  2. Exotic Scout Rifle
  3. Auto Rifle
  4. Shotgun
  5. Pulse Rifle
  6. Auto Rifle
With some tweaks and adjustments I feel each of these weapons will fall into their respective class nicely and will also have the Destiny look I am hoping for in my designs.

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