These 6 were the designs I felt worked. However, every gun in Destiny, despite how quirky or exotic it may look would fall into a class of weapons just like how in reality you have sniper rifles, sub machine guns etc.
This was something I should have considered a little more when creating these silhouettes. There are currently 3 weapon classes in the game and then 10 sub classes within this.
They are incredibly simple to understand and are as follows:
Primary Weapons:
- Auto Rifles
- Scout Rifles
- Pulse Rifles
- Hand Cannons
Special Weapons:
- Sniper Rifles
- Shotguns
- Fusion Rifles
- Side Arms
Heavy Weapons:
- Rocket Launchers
- Heavy Machine Guns
Now when looking at my weapon silhouettes and pre existing examples of each subclass I feel I am able to place each of these 6 silhouettes into a subclass based off their appearance and resemblance to these examples.
The weapons have been labelled and assigned a subclass and will likely have their appearances altered further to solidify the weapon design to its subclass.
- Sniper Rifle
- Exotic Scout Rifle
- Auto Rifle
- Shotgun
- Pulse Rifle
- Auto Rifle
With some tweaks and adjustments I feel each of these weapons will fall into their respective class nicely and will also have the Destiny look I am hoping for in my designs.


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