It seems we have been set a very intriguing challenge for our directed study. Rather than spend time in workshops learning something different we have been set the task to research our "dream job" and create simulated work to impress them.
This instantly feels enjoyable, a task to research your favourite company, explore the work they create and try to replicate similar pieces to impress them is my definition of a directed study plan that inspires charisma in your work.
The "brief" itself is below detailing what to consider and to look in to:
Your challenge:
A) Find your ‘dream’ job. Whichever games company, wherever in the world, no matter how big or small.
B) Research the requirements for the position. This includes skill-set, portfolio, pipeline / workflow, examples of work, etc.
C) Make something to impress them….and us.
D) Post your work to the Facebook group on 15th June.
Be realistic in what you can achieve in the time and use the techniques we've taught you throughout the year.
Three weeks is enough time to complete and polish a complete asset or a body of concept art (not just a single illustration of your first idea – you know who you are – and so do we!).
If you are creating concept art, iteration is a must!
What about incorporating Maya into your workflow for block outs? Or ZBrush?
If you are modelling an asset, stick to a typical polycount for the company’s usual work – this goes for no. / size of textures, also.
Don’t forget your reference / initial design(s)
Thoughts:
Excitement aside I have just the company in mind but potentially not the job itself and will need to research into the roles they have.
The company I plan to study and create a body of work for is the Washington based 24 year old AAA studio "Bungie" creators of such work as "Marathon", the well known "Halo" franchise and most recently the new IP "Destiny".
As their most recent game franchise is "Destiny" and one they have intended to last for 10 years with more installments constantly being created to achieve this, it is wise to cater the work I will create over this period of study to be related to this game's universe and all it resides in.
I will begin my study by looking into the careers they are offering, the requirements for that which interests me, and finally creating the appropriate work to act as pieces to impress this potential employer.
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