So to begin with I looked back at how Hannaford had taken inspiration from real weapon designs and using the world of destiny he combined many of the shapes and decals already established and applied them to these weapons to create designs that would work well in the game.
To begin my silhouettes I followed a similar process. I began with a stock image of some silhouettes of real modern military weapons and used these as the base frame to begin a basic design around.
I then began to overlay a more Destiny friendly design over these weapons. The arms in destiny are often covered by cosmetic metal with more organic shapes than what we see in real weaponry yet maintains crude and exposed areas of metal seen in modern arms.
An example is below:
Destiny's weapons are also built in a very modular way with variants often being created by removing or adding a piece and replacing it with an alternative thus creating a different version of the weapon. I tried to keep this in mind when creating these simple silhouettes and how parts such as stocks or sights could be removed or changed to create a similar yet different version of the weapon.
So I began by creating a low opacity block out over the original silhouette and then followed by hiding the image beneath and allowing my self the creative freedom to remove, supplement or exaggerate areas to make it different from the original. I also used pre-existing examples of weapons in Destiny as influence to ensure my design would seem as if they fit in the Destiny universe as well as differ from them enough so as not to end up with weapons that seem too similar to already existing designs.
Thoughts:
I am pleased with the initial silhouettes yet feel they obviously need further development from this stage as I feel they don't have quite enough of the traits seen in current destiny weapons and still feel less sci-fi then I would like.
The next stage will be to take a handful of my favourite designs from this set, over line the block outs to identify the different parts and segments and through that adjust the silhouettes to make them both more functional, if necessary, or to enhance that "Destiny" look to ensure the weapons do not seem out of place in the game.



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