Friday, June 5, 2015

Step.1 Research Part 1

Firstly I wanted to research fully what roles "Bungie" is currently offering and what appeals to me. The career of a "concept artist" has intrigued me ever since seeing the larger picture of how games are created. The early design processes of a game are what intrigues me the most and Bungie's current game "Destiny" is rich with new ideas, designs, and marvelous creations littering its environments. Due to my admiration of the game's designs and the role of being involved in the their creation being available it seemed only right to tailor my directed study around the role of a concept artist working on "Destiny".

Below are the responsibilities, required skills and details of the role of a concept artist at Bungie.  

Concept Artist

Bungie is looking for an exceptional concept artist who will work closely with the Art Director and Art Leads to establish the style and feel for the game universe in exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you. 

Responsibilities

  • Collaborate closely with the Art Director and other concept artists to produce quality designs that define and expand the look of the game. 
  • Create concept art for use by production artists to create their game content. 
  • Create thumbnails, sketches, model sheets and production paintings within deadline. 
  • Ensure that concept art is consistent with defined visual style for the game. 
  • Contribute original visual design ideas throughout pre-production and production. 
  • Create additional illustrated concepts for marketing and PR needs. 

Required Skills

  • Ability to quickly iterate concepts given input from the Art Director. 
  • Professional attitude and an ability to take constructive criticism. 
  • An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging and detail in environmental design. 
  • Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, and illustration. 
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content. 
  • Self-driven, good communicator and a great team-player. 
  • A passion for games. 

Nice-to-Have Skills

  • Strong understanding of character proportion and costume design. 
  • Experience with Photoshop, Painter. 3D software knowledge not an absolute requirement. 
  • AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art. 

Upon looking at the requirements for this role I definitely see it to be a level I believe I can eventually achieve but do not currently fulfill at my present skill level.

Some of the final pieces are beyond excellent and a far way from what I'm able to create so rather than using finished marketing pieces and beauty shots for PR I will look deeper into the earliest pieces in the game where general designs and mood's were established and less at the higher quality polished pieces.



Pieces such as above are excellent images in capturing the feel of the game but act more as marketing pieces and I want to focus on the role the concept artist will have which is design everything in these images and for the game. 



For example almost everything in this piece had to be designed from scratch such as the alien armour and weapons as well as their appearance beneath. Same goes for the mythical sci-fi humans in the scene and all their apparel and gear.

The game is constantly expanding with new locations and missions being introduced gradually. One thing that Destiny boasts is the end game content which essentially ends up being a player driven grind to collect new items. Among these items are the beautifully designed pieces of mythical sci-fi armour and weapons. With each new expansion comes a new arsenal of gear and spaceships to add to your collection and these new vehicles and assets are constantly needing to be generated by the artists at Bungie. These designs need to be fresh and intriguing as they will often be in the hands of a player from hours on end and are crucial to follow the look and feel of the game as well as stand out as marvellous new pieces that players crave to try and acquire.

Thoughts:

As a result I feel during my directed study I will focus on these end game pieces and will attempt to design some new and interesting weapons, armour, and vehicles using the pre-existing themes of the game as well as adding my own personal design flare to each creation.


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